Evaluation

This tab sums up the entire experience I had throughout this project. It gives detailed explanations on why I made certain choices, how I overcame problems and how I felt about it during and in the aftermath.  


Evaluation Jack Mercer 16/05/2025

Introduction

For the final major project, we were tasked to make a project about anything we wanted, using any format or genre we wanted. As this was my last project in this course and I had an unconditional offer for MetFilm university, I decided to take this opportunity to experiment with animation. This was a very fun and stressful project, but I think it came out very well despite the cut corners. Deadlines became incredibly close, especially with friends delaying things but I was able to achieve a final product I am still happy with. I enjoyed trying so many types of animation and wish I could have done everything I had planned, this project ended up teaching me a lot about the animation world and has made me appreciate it that much more. I also took this opportunity to continue working on perfecting my script writing, I wrote some complicated characters with interesting goals however, most of the script was sadly cut due to deadlines and poor planning. This evaluation will explain all the shortcomings I overcame and experienced throughout this experimental project.

Production

Not long before we were assigned our project, I had already decided that this project would be an animation. Over my 3 years of studying media in college, I have only done animation twice. I once made a short rotoscope animation and not too long ago a 10 second stop motion singing skeleton. Because I had an unconditional place in MetFilm university I knew I wanted to properly try at least one type of animation as my final project before university. While I don't have an interest in animating I do have an interest in directing and scripting an animated film. I also personally believe a director should have experience in what they're directing, and I also wanted to personally try animation as it sounded like a fun challenge.

Once assigned my project, I started to plan out what my storyline would be and what animation styles I could easily utilise with my lack of drawing skills, minimal animating experience and short time. I did some basic notes on animation styles I already knew off and could utilise, I also listed basic story ideas for each animation style. Over the next 3 days I slowly added more details to each idea and took away my least favourites. Eventually I made it to a choice of either an animated fight scene in multiple different formats or a short film about the meaning and beauty of life in multiple different formats. I ended up deciding on the fight scene because the meaning of life would involve very complicated animations and would take a lot longer to plan out. I also chose the fight scene as I didn't have much experience in writing action, and it would give me another challenge to experiment with. I then later, began work on my proposal. I looked at a couple proposal templates to refresh what I'm to do. I then wrote up both my rationale and my project concept and mostly figured out how the fight scene would go. I had also decided how the characters personalities would be, I had recently watched the Stanley Kubrick movie Lolita and I wanted my characters to have a similar dynamic to the opening. I wanted the portal traveler to be drunk and unaware of the danger he's in, similar to the character of Quilty in the opening meanwhile, the opposing side would be a very calm and collected character who is being aggressive to the portal traveller, similar to Humbert from the opening. I began creating my mood board to showcase my inspirations and to help for ideas when I begin my script. I also created a base production schedule to make sure I don't run out of time on my project. I struggled to create my treatment as I was unable to find any sources that backed up my claims on target audiences for media similar to my idea and I was unable to find evidence for particular age groups being interested in my idea. I was also unable to write specific plot elements on my treatment as I was still not ready for a script, so I decided to leave the rest of my treatment empty until I could fill the rest of it out.

A couple days later I felt ready to begin researching, I checked the library website and created a list of books I would try to borrow and listed out how and what I will research. Because I want to animate in multiple formats and because I have minimal experience in animating, I decided to dedicate the bulk of my research on animation types and techniques. I also wanted to focus my research on action writing and how to direct choreography, as I don't have any action directing experience and I wanted to do it both safely and correctly. I then borrowed 5 books from the library, 4 focused entirely on animation and 1 focused on fighting choreography, over the course of 5 weeks I would slowly read through all the books and would research websites on similar topics. Around this time I had also asked for feedback on my proposal, much of the feedback complimented me on the ambition but how it may be too ambitious. I made improvements on the feedback where I could but wasn't sure how to adapt to all of it. Not long after this I had finished my first borrowed library book, I had also read all the history chapters of my other animation books meaning all the remaining content of the books related to the practical techniques of animating. After this I researched 13 different articles all one animation history and it's types, all for the purpose of making sure I knew the majority of animation types, the articles offered minimal new information as the books were so informative. I then added all my research notes to my research document and made them into a more precise paragraph. After going through my research I continued to plan out my project by finally deciding the animation types I would utilize. I created a table of 16 animation styles that were plausible for me to create with my limited skill and I then went through each type and worked out how worthwhile they would be to create. I highlighted my favorites in green, ones I would do if I had the time in yellow and the rest in red. I considered many of the animation types to be too short to be worthwhile, for example zoetropes having very short animation lengths and minimal detail. I decided not to do pinboard animation as it is incredibly lengthy to make, and the style is very simplistic. I decided flipbooks while being short would be a very fun project and decided I would try them if I had time. Most of my choices relied on stop motion as those were easier given my limited skill set, I chose brick motion and cut paper animation as a must as they are very different styles of stop motion and could create fun imagery. I also put Claymation as a maybe as it would be fun to do, but the shapes would be very simple due to my lack of experience, and I didn't plan on giving Claymation a long scene. Finally, when making my script I decided I wanted one more animation style and decided on rotoscoping as it was the simplest of the animation styles left.

When production on my script began, I also researched choreography scripts to make sure my script would be accurate, I had also began reading my fighting choreography book to keep certain restrictions in mind when writing my script. Due to me worrying about choreography in my script I postponed the script writing until I had finished reading my book on choreography. This led me to do a lot of procrastinating as I wasn't enjoying the book and because I still hadn't finished the script I was left with little to do other than read, because of this I ended up being a week behind my production schedule. Looking back my research on choreography didn't even change much of the final result and I should have just continued the script. Later I finally managed to finish my choreography research before I got even more behind. While writing the rest of my script I continued to read the animation books I had borrowed in preparation and to help teach me the techniques I will need for my animations. During this time many people told me that my idea was too ambitious and that I should probably try to tackle less animation, I didn't like this idea as I wanted to explore different animation types however, I did write my script so that every animation scene can be easily cut without causing continuity errors as a contingency in case I was unable to complete all animations. After a couple days I finished writing my complete script, during which I decided to add a twist in which the calm person is revealed to be a sadist. I did this as I like having dark elements to my characters and I especially love it when it's not something you know right away. I then made a voice acting script to be more specific on sound effects for the voice cast to make and to have a more focused script for them. I then researched articles on how to make brickmation, Claymation and cut paper animation, I did this to help prepare for animating and so I could have a rough list on everything I would need. I then created a list for all equipment, props, costumes, cast members and locations preparing me for production. Because of my procrastination with the research and script writing, I was unable to create a storyboard for my animations or frame lists. I bought supplies and continued to read the final pages from the library books I borrowed. After finishing my research, I found much of the information was irrelevant to my project and had the feeling I had wasted a lot of my time, but I had finished it and was now ready to begin animating.

On April 8th I began building my brick motion set, I couldn't start my cut paper animation as I needed the voice acting done to match up times and my friends had been unable to voice act during that time. Because of this I decided to animate my Lego brick motion as I only planned hums in the place of dialogue. When building the set, I first built the base layer that would become the living room floor, when making my set I wanted to highlight the vibrancy and colour of Lego, but I also wanted to avoid being too chaotic and distracting from the characters. Due to this I decided each layer of the set would be made of a different colour, creating an organised but still colourful layout. Due to the nature of Lego my set would also feature many different tones of the same colour as some bricks are older than others, I am happy with this as it adds slightly more chaos without detracting from the organisation. When building the wall, I would use a Lego brick and then a flat piece, per layer. I did this as I planned to have the government punch a wall and leave a dent, to create that dent I would simply remove the flat piece and push it back slightly to create an indent in the wall. I then added all the decorations to make it look similar to my summer house and finished the set. Finally, I went into my Lego minifigure bag and created two minifigures that I knew would be easy to recreate the clothing and style of in real life, due to the simplicity of Lego this wasn't too hard, and I was ready to film. I then went around my house to go to the dark room, only to realise the rooms I had originally envisioned filming in weren't nearly dark enough. After some thinking I decided I would utilise a big black box I owned and would put the set in that, I would then put a blanket on top of the box and when ready to take a picture I would put the blanket over my head covering it in darkness. I put my filming set up in the spare room but as I started animating I quickly realise the lack of roof made it easy to see my phone and the way the phone was balancing was also an awkward risk. I decided I would give my set a roof with a small hole in and would use that hole to point my phones torch in.

When animating I had a blanket over the black box and my head, because of the relatively small space I was working in I realised I was constantly moving the box slightly by accident, but I had already made multiple frames before noticing and because of this I decided I would try to make it look natural and purposely move the camera to make it look like a moving camera. I also had learnt my lesson and from then on compared each shot with the previous to make sure things looked fluent. The camera I was using had an autofocus and I was unable to find any way of turning it off. Because of this, I was constantly having to retake pictures and get the focus right however, I still made oversights by Sometimes changing the focus of a character for an effect between a single frame and this caused inconsistent blur that led to very rough animation. When animating government punching the bar I slightly raised the monkey and 2x2 flat piece to show damage and in the next frame would be laying on the counter to show it fell. This would cause a massive issue with consistency as the monkey was constantly rolling around and it was hard to get it exactly where it should be. To counteract this, I eventually decided I would make the monkey phase in and out of existence like a broken build in a Lego game. This allowed me to stop worrying about the monkey's movement while also providing a fun sight gag. When animating the kick I was unsure how to get the fishing wire attached, my dad had the idea of simply trapping the wire between the Lego figures legs and torso, however he had no clue how I could do the same for the floating head shot. Making the front kick was relatively difficult as i had to make the figure stay still in position and keep it in a position that looked natural, after some time I was able to get the frames, I needed and continued with animating his landing. Later I animated Zane being thrown to the ground, which was one of the most fun animations to do as I got to have his arm come off and the posing was interesting to make. When animating Zane's hand being ripped off (different to the arm scene) I wasn't sure how to make it as Lego figures can't hold hands securely and blu tac would be too easy to see, in the end I ended up hoping the audience wouldn't notice and continue animating as I didn't want more delays and I the action was going to be fast paced so audiences may not notice. When animating the floating head, I ended up attaching the string by trapping it under Zanes hat and then blue tacking it to the side of the hat both for strength and to keep it relatively straight. Getting the head in the right position was very annoyingly fiddly and I was having to constantly fight with the placements, after a while I was able to get the frames. During this same time, I also noticed another problem in which Zanes arm was loose on the table similar to the monkey, I decided to use blu tac on the arm as it was relatively out of focus and wouldn't be too noticeable. I also decided to utilise more blu tac in my animation overall and was able to create more dynamic poses as Zane pushes government to the floor. That night I decided to flick through all my photos to get a sense of how the animation would look, this made me realise that I hadn't created enough frames, and it was going way too fast. I also noticed a massive inconsistency error where Zanes red dimensional watch disappeared during the flip and never returned. I looked all around the room for it and was unable to find it, I also decided that even if I had it would look again weird to randomly appear after being gone so long. With the deadline rapidly approaching, how much I still had to do and how much longer it would take to add the missing frames and keep it smooth with the rest, I decided I would leave the animation how it is and just make my next frames much smoother. The second half of my brickmation turned out much better, I made about triple the amount of frames and used blu tac whenever possible to make more natural posing.

After finishing my brickmation I was still trying to organise voice acting with friends, while I did that, I decided to work on pre-production for my cut paper animation. I began by drawing diagrams for each of my paper puppets, I would trace limbs by putting a torch under glass. I traced the limbs to keep the sizing between the different angles of the puppet consistent. I then got a new piece of paper and traced each limb separate so that they would each be easily moveable. I uploaded all my frames into my folder and created my brickmation project. When adding my frames I originally went to make it 3 frames per second in hopes to slow down the fast-paced beginning, I also changed the second half to 6 frames per second as it was much smoother. After rewatching the animation multiple times, I realised the animation was still too slow and changed the first half to 6 fps and the second half to 12 fps. I then created a very rough template for my final major project website. I was unable to organise a tripod to borrow for my cut paper animation but had thankfully discovered my dd had recently bought one and was able to use that. I was finally able to organise a friend to voice act for me and as it was only one, I came to the conclusion I would voice the other character, and I would never be able to get the live action footage done as the deadline was just a few weeks away. When voice acting, I was in a very energetic and distracted mood and therefore was constantly getting distracted throughout. I managed to get all of my friend's dialogue and sound effects done and decided I would do mine at a later date, this is also when I came to the conclusion that the Lego animation was too fast to utilise the humming sound effects and decided they would be mute.

Before college started, I began the early stages of my cut paper animation by making some templates for my Zane puppet basing it off the Lego figures I created. After creating the basic template, I then placed the paper and glass (similar to the technique I'd use for the actual animation) and traced the template to make each limb separate to make the puppets moveable. I chose to create multiple angles for the different puppets as I still wasn't entirely sure how the fight may go when actually animating and I wanted the alternate types in case I decided to change the direction in the fight. Once back at college I began the early stages of post-production, I uploaded my Lego animation frames and began to edit it to the correct frame rate. Originally the animation was going to be 3 frames per second with the second half being 6. I gave a slow frame rate due to the minimal frames I utilised. However, after multiple rewatches I realised that it was much better than I realised and was able to have my first half at 6 frames per second and the second half at a whole 12 frames per second. At this same time, I also began the very early stages of my website, deciding on the name and giving a rough layout. That weekend I was finally able to organise a friend to voice act for me and cut out my Zane shadow pupper. When doing voice acting with my friend, I was constantly struggling to stay focused, partially due to my adhd and partially because the sound effects I wanted my friend to make were very similar to each other. After a while we were finally able to get through all dialogue and sound effects. At this time, I had also decided I wouldn't add grunting sounds to my Lego animation as it was very fast paced, and the grunting would end up going on too long making it sound unnatural. When back at college I realised I had yet to finish my treatment due to the business of the project and me putting it off. As I was still unable to think of sources, I could use to back up my claims I ended up just giving estimates in my treatment. Once finishing my treatment, I began to create a foley list for my lego animation, I repeatedly watched the animation adding effects whenever I noticed a part that should have one. After that was done, I realised a score would really help the intensity of the action and make up for the lack of dialogue. I went to my mood board that I had previously added a song list and I listened to each music video as I watched the Lego animation on repeat, If any song matched the vibe and tempo of the fight I would jot it down on my foley list, including timestamps that fit the animation best. Around this time I continued work on my website, I created 7 tabs, a blank home page that'd eventually summarise the website and welcome visitors, a context tab for early production documents, a research tab for research, a practical skills and presentation tab for all pre-production work, an evaluation tab and a reflection journal tab and finally a contact tab in case people have any questions about the project or website. I also decided on a colour scheme, I chose a nice bright blue to keep the home page eye catching, I chose Light icy blues for my context page and decided each page would get darker blues to make each one contrast while sticking to an appeasing theme, my Reseach and practical skills pages followed this theme. For my evaluation I chose a nice neon green as I had run out of colours and felt it was a good colour, that still somewhat matched the turquoise, I also made my reflection journal tab a darker shade of green to match the evaluation. Finally, I made my contact page an appeasing cool blue as to not distract too much from the contact information while still keeping the blue and green theme. I chose bright colours to be fun and eye catching and because I felt it matched the interdimensional theme. I then later added all screenshots of all my early production documents going from my idea making stage all the way to my treatment and proposal, I then added brief descriptions explain why I made them. I would then realise for things like my mood board people would be unable to access the links inside. To combat this, I added links to each document on OneDrive so website users can scroll through the real document if wanted, I also added my research document to the research tab. Around this time, I would also create a storyboard in order to help when I start animating the cut paper animation. I didn't get very far on my storyboard, only making 12 panels, but it helped give me a sense of my animation and I was ready to start.

When creating my second puppet I made it shorter and designed it to resemble both my friend and the Lego figure from the Lego animation. I based it on my friend as at this point, I was still hoping I'd find a way to record some of the live action footage before the deadline, and I wanted consistent character designs between each format. I began by drawing up the diagrams for the character models in a very similar way to how I created them for Zane. I also utilised the original diagrams I made for Zane to understand a good rough height for the government. I then traced the character models as separate pieces for me to cut out (like how I did before). Once that was done, I once again cut out the pieces over card and taped copper wire to create my posable dolls. I then began setting up my recording studio. I decided to use a table in my summer house as I needed somewhere I can easily make dark (for consistent lighting) and a place that would fit my tripod. I then placed a blanket over the desk and some chairs to make the filming area dark, finally I used various heavy objects to keep the blanket stable. After some brief test shots, I realised a couple issues with my recording set up. Firstly, I was unable to keep the tripod stationary and after reading the manual figured out the lever had been put in the wrong place. I put the lever in properly and the tripod was working great. I also realised how big of an issue consistent camera angles would be from my previous animation. Because of this I decided to tape the box down on the floor to stop movement, I also taped lines below the tripod so I could have a good idea on if the tripod had been knocked and moved. Finally, I added a cross on the inside of the box to know where my phone should go to keep consistent lighting, I couldn't tape the glass to the box as I would need to remove it to retrieve my phone after each session. After multiple test shots to make sure I was happy with lighting and position I was ready to animate. I created 9 final shots before realising I would eventually need to create an extra set of legs and arms for each puppet. I decided I would stop animating for that day and instead focus on finishing the puppets. I traced each limb as best as I could in an attempt to keep the limbs shape and sizes consistent. I then, taped the extra limbs together and added some tape at the end so they could be removed and replaced when needed. Before animating I decided to watch another video on cut paper animation as the day before I had noticed the wire seemed a bit too stiff. After watching the video, I learnt that the wire was in fact too stiff and while copper wires have been utilised for cut paper animation in the past, it is recommended to use a weaker wire for easier posing. Due to how long making the puppets took and me already creating frames for the animation I decided to continue on with copper wire. While animating on Friday I was constantly struggling to keep the puppet from falling apart and I often had to retape the wires as they would sometimes pop out. After animating, I noticed multiple joints of the puppet were weak, so I decided to retape them and then leave them to continue animating the next day. I was animating for two to four hours a day and would have breaks every 1-2 hours. It was incredibly tedious, and I was constantly getting distracted, but I was happy with my work. During that time, I was able to utilise more of the extra limbs I had created all of which were surprisingly more easily posable than the base bodies, even if only slightly. When flicking through the pictures on my camera I had found that the Zane falling animation felt way too slow paced compared to the rest of the animation, I wasn't too worried about this however as if anything it would likely make the animation more smooth and if not I could easily remove extra frames. On Sunday I was able to create 71 frames, which took me roughly 4 hours to make. To prepare for my animating I rewatched a Thailand boxing match I had recorded November last year as I wanted a more realistic and semi-Asian inspired fight scene. I then began to animate, it was the same as it had been the previous days, a tedious experience with moments of getting distracted and/or procrastinating and the dolls being very fiddly to move. After animating for 3 days in a row I felt very tired and wasn't looking forward to doing it again, I spent most of the next morning procrastinating to continue the animation. After a while I did finally push myself to go into the animating and try to grind some frames. I still felt exhausted for most of today and due to that was constantly getting distracted (even more than usual) and was getting barely any work done. It reached a point where I spent more time lying next to my camera and tripod then I did actually making frames. After a while i decided to just go indoors and would try again later in the afternoon. By the time afternoon came i still felt tired and still didn't get much work done. Because of all my procrastination I only managed to make 10 good frames in about 3 hours of work. To put this into perspective most days I was getting an average of about 15-25 frames an hour. Because of my extreme procrastination I realised brute force would not work and if I wanted to get my animation done, I would need a couple days break. A couple days later I added all my cut paper animation frames to a new premiere pro project. I decided to put it in a separate project so I can easily keep track of frames and to not get either animation confused with each other. I then changed the speed to 6 frames per second and watched the footage back to make sure everything is okay. I quickly noticed that multiple frames had been placed in the wrong order, because of this had to zoom into each frame and slowly scroll through them with the keyboard arrow to see where lower numbers had been placed in the wrong area of the timeline. Once I find a lower number, I would have to move frames forward and place the lower number in the correct position. This took around ten minutes before I finally had the timeline in its correct order. Once I was finished and had played the footage back, I then zoomed into the frames to change the falling part of the animation to 12 frames per second. I had to do this as said before because I had created too many frames for the falling animation, making it feel out of pace with the rest of the animation. I also experimented with making the entire animation 12 frames per second to be 100% sure I chose the right speed, having the whole animation 12 frames per second created way too fast of an experience and I quickly reverted most of it back to 6. A couple days later I finally began to continue animating, While animating the wires were still constantly popping out and the dolls were breaking apart, I tried to keep pushing through and try to hide the wires as much as possible. I then decided to attempt to make the government spin Zane around and launch him. I decided to do this as I thought it would be one last final challenge and I wanted to utilise the other dolls I had made. I did a couple test shots and thought my original idea would work and I then began to properly animate. As the government spun Zane around I would movie him closer and remove body parts to give the illusion of Zane moving further from the camera. Because of removing limbs and the already flimsy tape my puppets were in pieces when I was halfway through the spin. I took a break and decided to retape the puppets and fix them up. I left two of the heads unattached as I wanted to have Zanes body turn before his head meaning I would have to switch heads temporarily.After animating the rest of the spin and the government pinning Zane down, I was ready to add the final dialogue scene. To add this, I listened to the clip I liked the most on the camera and played close attention to the time stamps. I found the audio was around 9 seconds long and since I've been animating at 6 frames per second, I targeted myself to finish those 60 frames for that day. I chose 60 instead of 54 because I wanted an extra footage of content in case the timing doesn't quite work out. After animating the 3 punches and the headbutt I added a bit of a wobble to show the government hurt his head before animating him collapsing on to Zane. Because I was unable to shoot any of the live action scenes I figured I may switch the chronology around and have the cut paper animation be the final scene, ending with Zane dying. Because of this I decided I may not utilise Zanes dialogue in the scene. Despite that, I still wanted to shoot the animation just in case I changed my mind, I was getting really tired so it was a very rushed job, but I animated 12 frames of the characters breathing and figured I could play that on repeat for the dialogue. I then added 8 bonus frames to showcase the dimension watch being activated. The next day, I recorded all dialogue for Zanes character, it was only two lines and didn't take very long at all.

When I was back at college I uploaded all the footage I had filmed over the weekend. After listening to all my recorded audio that I had got my friend to do, I named each file to make editing more organised and fast. I then uploaded my audio and new footage to my cut paper animation. Once uploaded I changed the speed to 6 frames per second to match the rest of the animation, I removed all gaps and then had to go through the meticulous task of scrolling through each frame to make sure it was in the right place. After reorganising the frames, I began to go through the animation and crop and place the audio into the natural places. Finally, I went through the cut paper animation and created a new foley list to figure out what audio I still needed. That afternoon I recorded all the foley sound effects and was even able to get my friend to send me the audio I needed off them. The recording process went very smoothly however, I was unable to get any of the meat sound effects due to not having raw meat to use, I planned to download stock audio for this. Creating the audio mostly involved me safely falling on the floor, banging my hand on tables, walls and the floor, smacking shoes and hitting my denim jacket. When adding the audio I went through a process off adding all my sound effects and assigning them to different audio tracks to know which effects genre are which (for example fabric hits and falling sounds being separated). I then muted all track but one and listened to the whole audio to find the best sounds. I would cut the rest leaving a much smaller and more manageable amount of options. When doing this I found some of my sound effects (in particular me slapping the floor) already sounded like meat being hit, this made me realise I would need to utilise stock audio. I then added sound effects when needed to my cut paper animation, due to some minor technical issues and going through my audio I only managed to get about a quarter of the footage done. The next day I finished adding the sound effects and fully made up my mind on keeping the slap sounds to replace stock meat sounds. When looking at the extra footage for my alternate ending, I realised that the animation conveyed something very different to breathing and decided to cut it out. Despite that I ended up liking the dialogue and the animation of the watch and wanted to utilise it in my animation. I was also considering on having no alternate cut version and instead keeping only one animation. While i made up my mind I decided to add sound effects to my Lego animation, originally, I planned to only do sound effects for the collisions, but I realised some of my effects would work perfectly for the figures walking and added sounds for every step the characters made. This didn't take too long at all, I then added white noise to both the Lego animation and cut paper animation to make the sound effects less jarring. I then exported the cut paper animation and decided I would add the final Zane line into the scene, this also meant my placement of the two animations would reverse back to the original plan with the Lego animation coming after the cut paper animation. I did however decide I would still have two versions of the fight with the alternate version having all music removed, I did this as I was really proud of the foley work I made and wanted a version that I could focus on listening to just that. I then made a 3rd premiere pro file in which I combined the exports of the brickmation and the cut paper animation, to avoid the awkward breathing animation in the last frames I simply kept the characters in a still frame until the dialogue ended and then had the watch animation. I then exported the new file. After that it was time to add the music, I relistened to all the music I had chosen for my Lego animation and decided get ready and rock lobster sounded best. I listened to both separately and very closely with the animation playing alongside, eventually I decided get ready's beat matched the action much more closely and decided on that. I created a new premiere pro file and added my music less copy of the fight animation and messed with the timing while adding get ready to the Lego portion. After that it was time to add music for my cut paper animation, I decided to utilise none from my mood board and instead find some new music as I wanted a much more calmer tone for this fight, to match the more sophisticated and controlled form of fighting. I decided on either using Glass by Daughter, hope by daughter, Dance of the druids by outlander or Wainamoinen by Faun. I downloaded each song and then slowly compared them to the pacing of the fight scene, many of them weren't quite aggressive enough or were too fast but after lots of comparing I eventually decided on Wainamoinen by Faun as I felt it fit the best. After messing a bit more with timing I was finally finished with the edit, I exported it and uploaded the video to YouTube. Finally, I added the finishing touches to my website. I began by adding every entry to my reflection journal, this took longer than expected as I wanted to colour code every different day and I had to manually upload each photo from the reflection journal. After I finished that I cleaned up the rest of my website, added more detail to my contact page and finally colour coded and linked each tab to my home page.

In conclusion, this was an incredibly ambitious project, and I always knew that coming in. While I was able to do less than half of my original idea, missing the entirety of the live action segments and not being able to try out Claymation, I am still relatively happy with what I accomplished. I adore the sound design I created for my cut paper animation and find it incredibly satisfying to listen to, while my cut paper animation had joints constantly popping out of place and I'm not sure if my music fits the emotion from the scene. I do believe the animated fight went relatively especially for my first time trying it out. I also like my Lego animation as while the opening is a very unsmooth and I was constantly struggling with a stable lense, I think I managed to create very unique action, and I am also like the fact you can see the animation improve as my skill does. I am sad I wasn't able to utilise most of my script and explore these characters at a much deeper level, but I am very happy with what I did do and while I am unlikely to make animation again, I am glad I got the opportunity to experiment with it.


Feedback

Microsoft Forms

1.What did you think of the animation, was it easy to understand and smooth?

  • I could understand that it was a fight sequence but it was hard to understand the story due to some of the sound levels. The sound effects and music were a little louder than the voices, which made it hard to understand what was going on.

  • I think the animations story was easy to follow but the animation was a bit chittery I think if you had stopped more frequently for the frames it would have been smoother

  • The first 2D animated fight scene was minimilastic but easy to follow. The minimalism drew attention to the two characters as there was nothing else in shot. Subtle details such as when the visual shape change as characters turned their heads you could see their face and which direction they were looking, which added expressive interactions between the two characters as well as personality. The scene was overall well paced and smooth throughout each shot. The second 3D animated scene was fast paced, snappy and had exaggerated action fights, such as one characters head floating, this can add comedic effect towards the scene. The use of scenery also adds to the scene in which wasn't present during the first 2D scene therefore building story.

2.What did you think of the music, did it fit the scenes?

  • I felt the fight sequence was juxtaposed with the music. I would have expected more of an upbeat and intense sound track to a fight sequence.

  • I believe both songs fit both scenes but the shadow scene could've used more aggressive song but the Lego scene perfectly matched the song

  • The music in the first 2D scene was medieval and droning as it could overlap the vocals of the characters speaking and make it unclear on what they were saying. It also didn't have any clear reason on why the music could fit the scene or characters. The 3D fight scene had loud fast paced music which suited the scene better, however was a dramatic change from the medieval theme from the previous 2D scene.

3.What did you think of the sound effects, did they sound natural?

  • The were effective and we could tell the characters were sustaining injuries. However, they did not sound natural as they were louder than some of the other elements.

  • Yes they were correctly timed to sound realistic

  • The punchy action sound effects suit the first scene well and are synchronised with the scene, for instance the grunts and loud expressions allow the audience to clearly understand who's being attacked and hurt during the fight. The sound effects in the second scene suited the atmosphere adding personality and suspense during the fight giving the scene a unique experimental aesthetic, while fitting typical Lego fight scenes.

4.What did you like about the animations?

  • I really liked the silhouette style of the animation

  • I really liked the Lego animation fast past and camera angle changes it made the fight feel more intense and got my attention

5.What didn't you like about the animations?

  • I would have liked to have seen the animation take place with a higher frame rate, but I understand due to time constraints that may have been difficult. As previously mentioned, the sound could have been a little more levelled. .

  • The shadow animation didn't seem to fall but looked like they were flosting when they got knocked down

  • During the first 2D scene you can see the pins coming out from the from the joints where the characters where articulated. The fight could seem a little slow paced to be naturalistic. At times the movement was choppy as the frame would slightly move around creating the characters to look mechanical and stiff. During the second scene it was well paced and easy to follow however some shots were out of focus which led to a distorted effect when watching.

6.Rate the animations out of 10

  • 7

  • 7.6

  • 7/10

7.What did you think of website, was the colour scheme appeasing?

  • The colour scheme was very calming

  • Yes very neutral but friendly colour scheme

  • The website was neat with a consistent and smart colour theme.

8.Was the layout of the website neat and appeasing?

  • The layout is clear and easy to navigate

  • Yes definitely symmetrical and in theme

  • The layout was neat and easy to navigate on phone allowing the user to effortlessly scroll up or down for any information.

9.Was the website easy to navigate?

  • Yes

  • Definitely no way to get confused easy to follow

  • The website clearly showed several main tabs which the user could open showing how you built your project towards the final product.

10.What did you like about the website?

  • Easy to use, colours were nice.

  • The easy links to YouTube with the thumbnail on the website but also the detail to make the boxes for YouTube fit within the websites style

  • The website was clear and concise with clear thought on navigation through the page and showing off the main project with more information to look at if wanted.

11.What didn't you like about the website?

  • Missing reflection journal and evaluation information.

  • As it's for a fighting animation maybe the website should've had a more aggressive in your face approach like dark and red colour scheme bold header

  • The tabs for more information could possibly be at the top instead of at the bottom or in a side tab.

12.Rate the website out of 10

  • 8

  • 8.3

  • 9/10

Response

I was surprised by how negative the feedback was as I thought my animation was well produced however, looking back I can definitely understand where people are coming from. The first thing I noticed from my feedback was people pointing out how the audio was hard to hear, I knew this would be an issue by adding music, but I really tried to avoid it and even believed I did. I listened to my project multiple times on PC with headphones and even on my phone without them and never once struggled to hear the dialogue. It's possible that the music wasn't what made it hard to hear and that it was instead the thick accent my friend put on and the very quiet voice I used for my character, I noticed these issues when editing and tried to raise the audio of my lines and hoped my friends accent would still be understandable but it's possible I was wrong and bias from already knowing the lines. I was also informed about how jittery the frames were, I'm very aware of this fact and despite all my efforts to stop it I was never able to achieve complete smoothness, it's something that's annoyed me the whole project. If I was to do it again, I'd maybe hire a proper studio to have more movement space. Many people complained about my music choice of the cut paper fight scene while praising the music I utilised in my brickmation. While I do still like the music I chose for my cut paper animation I do admit it was maybe slightly too calm, my idea was to have a more slow paced and Asian inspired fight scene and therefore I didn't want to have the music be too upbeat, but realistically if I wanted that effect I likely should of used actual Asian music, the juxtaposition was purposeful as I wanted to showcase very different styles of action along with the different styles of animation. My sound effects were heavily praised which makes me glad as it was my favourite outcome in the project and something I find very satisfying to listen to. I agree that the falling animation in my cut paper animation still feels slightly too slow, I tried to speed up the frame rate in that section, but I possibly should have made it even faster. Admittedly the slow pace of the fight is likely unrealistic, this is possibly due to me basing it off of boxing which has a sportsmanship to it and therefore isn't as fast paced. With that being said I do believe the slow pace still fits the style I wanted for my fight scene. I am also very aware of my puppets falling apart during animation, in the camera lense the wires didn't look quite so obvious, but I still knew it was a problem. Sadly, it would've made the animation process even longer if I had to fix the wires every 2 frames (they broke about that quickly) due to me utilising the wrong type of wire for my puppets. My website got very positive feedback with people praising the layout, interactivity and friendly colour scheme. One response did mention that I could've used more darker colours to invoke the aggressive nature of a fight scene. I had somehow never thought of this and it is a design decision I regret not making in some form, I am however still happy with my design as I like how the colours are friendly and invoke the interdimensional feel. I just wish I utilised more dimensional aspects in my actual fight scene to match the design.

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